Alexander Cruz
3D Character and Prop Artist
Character Modelling
Props
Games
About
An enthusiastic Honours graduate of VFX and Entertainment Design (BCAVEED), trained in a variety of 3D digital art programs. I am a Filipino currently operating out of South Australia.I am a hard-working and experienced team player who loves to 3D model. Who keeps quality and organisation at the forefront of my work.I’m eager to learn and to experience new challenges, and have taken the time to get to understand every facet of the 3D pipeline, so I know how to accommodate my team's efforts as much as possible.
I've worked as a 3D freelance artist for content creators on VRChat and have participated in a variety of game jams.
Program Proficiencies
• Zbrush
• Maya
• Blender
• Unreal Engine
• Unity
• Photoshop
• Substance Painter
• Marmoset Toolbag
Skill Proficiencies
• Sculpting
• Retopo/Optimisation
• Texturing
• Shader Creation
• Rigging
• Animation
• Stylised 2D art
Pirate
Original concept by Seung Gu
Stylised Handpainted Dagger
Handpainted project with focus on defining tertiary details
Stylised Handpainted Crate
Handpainted project with focus on defining planes and details
Braska God-Killa
Stylised PBR
Orcish Glory Paladin. Designed by me
Omehr Dela Lune
Stylised PBR
Drow Wild Card Rogue. Original design by me; updated design by @wwarara
Elowen the Warrior
Character design created by Jackson Bolsey
Ann
From Anno:Mutationem
Deer Teacher
Character design by @Tos_TanTan
The aim was to emulate the original concept art as much as possible. While some design aspects had to be omitted, I kept it as faithful as I could.
Elemental Hero Clayman
Character created by Kazuki Takahashi. Rest in Peace
Lady Knight
Character design by @ariceisgood on Twitter
Flora the Apprentice
Character design by Nick Yap
Rendered in Unity and made in Collaboration with @aishasoup
Unity Shader vs Lambert Shader
Merge Miners
Freelance work for Adelaide developers TopChopGames. I worked on the minerals and basic mining tools, where I was required to make a variety of variants over a short period of time.
The art style for Merge Miners was very minimalist so I chose to create simplistic but readable designs. Each side of every ore block has a different pattern for ease of variety.
In-Game Screenshots
Chroma Saturn
https://wschmidth.itch.io/chroma-saturn
Game made for the AGD Slam Jam. Created over the process of a week. I was in charge of all the art assets: 2D, 3D, Animation, Rigging