Alexander Cruz

3D Character and Prop Artist

Character Modelling

Props

Games

About

An enthusiastic Honours graduate of VFX and Entertainment Design (BCAVEED), trained in a variety of 3D digital art programs. I am a Filipino currently operating out of South Australia.I am a hard-working and experienced team player who loves to 3D model. Who keeps quality and organisation at the forefront of my work.I’m eager to learn and to experience new challenges, and have taken the time to get to understand every facet of the 3D pipeline, so I know how to accommodate my team's efforts as much as possible.

I've worked as a 3D freelance artist for content creators on VRChat and have participated in a variety of game jams.

Program Proficiencies
• Zbrush
• Maya
• Blender
• Unreal Engine
• Unity
• Photoshop
• Substance Painter
• Marmoset Toolbag

Skill Proficiencies
• Sculpting
• Retopo/Optimisation
• Texturing
• Shader Creation
• Rigging
• Animation
• Stylised 2D art


Pirate

Original concept by Seung Gu

Stylised Handpainted Dagger

Handpainted project with focus on defining tertiary details

Stylised Handpainted Crate

Handpainted project with focus on defining planes and details

Braska God-Killa

Stylised PBR
Orcish Glory Paladin. Designed by me

Omehr Dela Lune

Stylised PBR
Drow Wild Card Rogue. Original design by me; updated design by @wwarara

Elowen the Warrior

Character design created by Jackson Bolsey

Ann

From Anno:Mutationem

Deer Teacher

Character design by @Tos_TanTan

The aim was to emulate the original concept art as much as possible. While some design aspects had to be omitted, I kept it as faithful as I could.

Elemental Hero Clayman

Character created by Kazuki Takahashi. Rest in Peace

Lady Knight

Character design by @ariceisgood on Twitter

Flora the Apprentice

Character design by Nick Yap
Rendered in Unity and made in Collaboration with @aishasoup

Unity Shader vs Lambert Shader

Merge Miners

Freelance work for Adelaide developers TopChopGames. I worked on the minerals and basic mining tools, where I was required to make a variety of variants over a short period of time.

The art style for Merge Miners was very minimalist so I chose to create simplistic but readable designs. Each side of every ore block has a different pattern for ease of variety.

In-Game Screenshots

Chroma Saturn

https://wschmidth.itch.io/chroma-saturn

Game made for the AGD Slam Jam. Created over the process of a week. I was in charge of all the art assets: 2D, 3D, Animation, Rigging